Space Derby®
Details and Useful Information
The
Space Derby® is
a great event to hold. It is very similar to the Pinewood Derby® but there are
some very big differences. The Space Derby® vehicles travel very quickly along the wire and are just as difficult to judge as the
Pinewood Derby®. Our timer takes the pressure off the judges and provides the same race management capability. The SmartLine Timer
features link explains in detail all the options available for our timer. 
The biggest
difference is that the Space Derby® vehicles are actively powered. Each Space Derby®
vehicle needs to be wound up before each race. This can
consume a great deal of time and can significantly slow things down. The Space
Ships are put under a fair amount of stress when wound up with 100 or
more turns
on their rubber band engines and sometimes fail under this stress.
We have included some tips in the Spaceship
Construction page to ensure sturdy
construction of your ship. We feel it is important to have a pre-race registration/inspection night
so that any problems with the vehicles are
addressed before the race night.
The
same SmartLine Finish Line Timer that is used for
the Pinewood Derby® can be used to time Space Derby® races too. As an
additional option to
the SmartLine Finish Line Timer, we provide the specially
designed horizontal sensors for use with the Space Derby®.
The track plans including plans to attach our
finish line sensors are shown on the Space Derby®
Track page with measurements
included. The Space Derby® Options contains a description of all
the items we have for the Space Derby®.
A
beneficial item to build is a "holding
rack" for the Space Ships. We have seen
a wonderful design that integrates this rack right
into the track or you may build it separately
(like a sawhorse). Here is an example:

Specially
designed horizontal sensors -
The
sensors we
supply are a horizontal version of the sensors that we use for the Pinewood Derby®. There is one IR
source/sensor pair unit for each
Space Derby® lane. The
sensors come pre-assembled and wired together with plugs to connect it to the
SmartLine computer unit.
Build
the track -
You
will need to build the Space Derby® track as shown
in the Space Derby® Track diagram. Once you have the
Space Derby® track built, you will need to add the
finish line supports for the
sensors. The supports are designed to be adjustable in height and each sensor
can be adjusted to be centered on the fishing line used for the space ship
track. The sensor wiring and the support design detailed
on the Space Derby® Track diagram are made to fit
the Space Derby® track described in the Cub Scout leader's manuals. If your Space Derby®
track is based on a different design you will have to check that it is
compatible. The specific areas to check are that the spacing between the lanes
does not exceed ten inches.
Add
tab to carrier -
You
will need to add a small vertical tab
to the Space Derby® car carrier so that the sensors
will be triggered. This tab passes through the sensor as the Space
Car passes through the finish line. You may
assemble the Cub Scout Space Derby® Track carriers
and add the tabs yourself or you can order it
pre-assembled with the tabs and an additional
holder that is useful for winding and storing the
fishing line.
Install
start gate switch as in Pinewood Derby® -
If you desire the race times (as opposed to
just places 1st, 2nd etc) to be reported to your race management
software, you
will need to install a starting gate switch. This
is done in the same way as the Pinewood Derby® start gate.
Inspection
and Registration Night
It
is extremely important to have a required
pre-race night inspection and registration.
This gives you plenty of time to inspect the
rockets and correct any problems that may
occur. Important points to check are as
follows.
-
Check that the wire for the prop
is bent so that it can't spin when wound up. We
found that many of them were not bent properly.
-
It
is helpful to warm up your rubber band by
winding it in 50 turn increments and releasing
after each winding until you have wound up to
about 150 turns. Our pack used about 120 turns for
a race. We think that more than 150
turns is too much and puts undue stress on the
rubber band and rocket. Test each entry by winding it up to
the number of turns that you will be using on the race night.
If the rocket "falls apart" or the
rubber band breaks then there is still time to fix
it if this is done on a registration night and not
the race night.
-
It is very beneficial
to soak the rubber bands in two parts "GREEN
SOAP", one part "GLYCERIN" and one
part water. Rub this mixture onto your
rubber band at least an hour before racing. You
may also soak it overnight in castor oil.
You will probably find the green soap and glycerin
at any hardware store.
-
Have extra rubber
bands and extra prop assemblies.